Screenshot by Gamepur

Being able to control the board and having access to a lot of negation effects is key in the electric current meta environment in Yu-Gi-Oh! Master Duel. Dragunity was released in the Duel Concluding set in 2008, and is a deck that specializes in special summoning tuner monsters to deed every bit Synchro Summoning fuel for the big dominate monsters inside the Actress Deck. With omni-negate power, Dragunity tin can plough a few simple dragon tuners into a negation nightmare.

Monsters

Monsters in the Dragunity deck are mostly utilized for two purposes: for Synchro summoning, and for getting monsters into the graveyard to be used as Synchro Summoning tuners.

  • x1 Mist Valley Baby Roc: Combo starter. Used in conjunction with Dragunity Knight – Gae Dearg in social club to Link Summon into Romulus to start the chief synchro combo of the deck.
  • x2 Dragunity Phalanx: This carte is used as a tuner monster to summon many of the monsters in the extra deck.
  • x1 Amorphage Lechery: Used to lock the opponents field in conjunction with Amorphage Goliath.
  • x2 Dragunity Couse: Tin can be counted as either a level 2 monster for normal Synchro Summons, or every bit a level 4 monster when summoning a Dragunity Monster.
  • x3 Dragunity Remus: Able to discard itself to detect a Dragon Ravine in the deck, and and then able to exist summoned from the graveyard to be used equally a tuner..
  • x1 Dragunity Dux: Playing this bill of fare every bit a normal summon can pull a Dragunity tuner from the GY to use for more than Synchro Summoning.
  • x1 Blackwing – Zephyros the Whirlwind: This card when sent to the graveyard can summon itself at some other time to exist used for Synchro Summon fodder.
  • x3 Dragunity Senatus: Used for getting a Couse and a Phalanx both into the graveyard, this allows players to take more leverage in later Synchro Summons.
  • x3 Dragunity Legatus: Able to be special summoned if a player controls a Dragunity monster or Dragon Ravine, this is a combo starter that tin see big Synchro monsters in play without utilizing the players normal summon.
  • x1 Dragunity Arma Mystlainn: A large piece of the combo after summoning Romulus, this card should be searched for if not already in the player's paw past Dragunity Glow.
  • x1 Dragunity Arma Leyvaten: This carte tin can and then freely summon itself and adhere a tuner, assuasive players to resume Synchro Summoning.
  • x1 Amorphage Goliath: A peachy tech bill of fare allowing players to banish Hieratic Seal of Heavenly Spheres to bounce an opponents monster back to their hand and then have this immediately be summoned.
  • x2 World Legacy Guardragon Mardark: Utilized by special summoning to the field in lodge to weaken enemies monsters if necessary in order for the attackers to destroy them.
  • x1 Blood-red-Optics Darkness Metal Dragon: Part of the starting philharmonic, after Hieratic Dragon Rex of Atum is summoned, ship Gae Dearg to the graveyard to summon this, and resummon Gae Dearg for more card searching in the deck.

Players need to be careful to Synchro Summon using the right materials to make sure their important tuners hiding in the back row aren't sent to the graveyard along with the tributed monsters they are attached to.

Spells

The spells in a Dragunity deck are used for negating effects and likewise for searching for cards inside the deck.

  • x1 Monster Reborn: By and large used for irreplaceable boss monsters, only can likewise be used to pull tuners needed to complete Synchro Summoning combos.
  • x1 Terraforming: Utilized in lodge to help guarantee the actor is able to get a Dragon Ravine in the starting hand.
  • x3 Dark Ruler No More than: This makes it so that the opponent cannot activate monster effects that could otherwise prove troublesome for the combo. However, this does not foreclose hand traps, or Spell and Trap cards on the field.
  • x3 Dragunity Glow: A great card for searching for an integral combo piece, Dragunity Arma Mystlainn
  • x3 Pot of Prosperity: Used to aid search the deck during brick hands or when needing a specific card, this carte du jour can assistance in a pinch.
  • x2 Dragunity Divine Lance: Able to protect Dragunity monsters from Trap effects, this is a great card that as well buffs the monster by 1000 ATK. As a bonus, this carte du jour tin summon a tuner from the deck to the Spell and Trap Zone. Can also assistance in a compression with a Dux/Lance combo in an otherwise bricky mitt.
  • x3 Dragon Ravine: Used for searching the deck for the tuners and dragons that players need for the combo.
  • x1 Called by the Grave: A cracking spell that is used to disrupt player'due south cards that employ effects from the graveyard, which in the current meta is a lot of things. Can be extremely disruptive to one of the most pop meta decks currently, Eldlich the Golden Lord.

Everything in this deck boils down to specific combos, and this deck ensures that players are able to get the key pieces consistently. The spells are mostly used during the player's turn when summoning just a few of them, notably Chosen past the Grave and Dark Ruler No More tin be used to disrupt any plans the opponent may have had.

Extra Deck

The Actress Deck of a Dragunity deck is used for the big dominate monsters that cause all the negation effects much to the opponent's dismay.

  • x1 Dragunity Knight – Gae Dearg: One of the nearly of import pieces of the deck. Used to search for combo pieces such as Mist Valley Babe Roc, and Blackwing – Zephyros the Whirlwind and even tuners such equally Dragunity Phalanx and Dragunity Couse.
  • x1 Dragunity Knight – Vajarayana: Can be used when players go stuck and demand to do "step upward" Synchro summoning, i.e. summoning a level 6 Synchro, and then attaching a Dragunity Phalanx to and then Synchro in a level 8 Synchro, such as Barcha.
  • x1 Dragunity Knight – Luin: Some other card that can be used for stepping up the Synchro summons, it comes with the added bonus of buffing one of your other Dragunity cards by 1000 ATK or DEF when it hits the graveyard.
  • x1 Dragunity Knight – Barcha: Depending on how the players board looks when this is summoned, this 1 card tin get all of the tuners needed to consummate all the necessary summons for a thespian.
  • x1 Crystal Wing Synchro Dragon: Ane of the cards a actor aims to summon on turn one, this card allows the role player to have access to a negate quick upshot. This bill of fare is able to nullify an opponent's monster effect once per turn but by being on the board.
  • x1 Borreload Savage Dragon: Another great carte that has the ability to nullify menu effects, the expert thing well-nigh Borreload is it besides has the ability to negate spells.
  • x1 Dragunity Knight Ascalon: Able to banish multiple monsters from the opponents side of the field by banishing Dragunity monsters in the graveyard.
  • x1 Dragunity Knight – Areadbhair: A card that is able to negate monster effects by banishing Dragunity monsters from the players graveyard. Used in conjunction with Borreload Savage Dragon and Crystal Wing Synchro Dragon for an extremely disruptive experience.
  • x1 Hieratic Dragon King of Atum: This allows players to discard Gae Dearg as synchro material to summon Crimson-Eyes Darkness Metal Dragon and re-summon Gae Dearg for more than card searching in the deck.
  • x1 Guardragon Pisty: Used to recover cards that are in the graveyard after having some other Link monster in play.
  • x1 Hieratic Seal of the Heavenly Spheres: By sacrificing itself, it is able to bounce a carte dorsum to the opponents manus, and simultaneously summon a monster from the deck to the field.
  • x1 Crystron Halqfibrax: Used in some niche plays to Synchro Summon monsters. This bill of fare generally doesn't get utilized too oftentimes only does come in handy.
  • x1 Dragunity Knight Romulus: A key component in starting the main combo of this deck. Used to search for Dragunity Glow. If Dragunity Glow is already in a players manus they should search for Divine Lance. This will allow players to get another tuner from a monster to brand even more than Synchro Summons.
  • x1 Triple Burst Dragon: A practiced Link Summon able to negate the effect of Spell and Trap cards during the boxing phase.
  • x1 Darkness Metal, The Dragon of Dark Steel: Tin come in handy to return monsters of a sure level back to your field in gild to Synchro Summon other monsters.

Dragunity decks excel in quickly synchro summoning multiple stiff boss monsters in a unmarried plough that can make things quite a headache for opponents. They can be used to simply negate spells and monster effects, or to completely remove monsters in play. Dragunity is a strong deck that when played correctly can aid a player climb the ladder of ranked matches.