Screenshot by Gamepur

Existence able to control the board and having access to a lot of negation effects is key in the current meta surroundings in Yu-Gi-Oh! Master Duel. Dragunity was released in the Duel Terminal set up in 2008, and is a deck that specializes in special summoning tuner monsters to deed as Synchro Summoning fuel for the big dominate monsters inside the Extra Deck. With omni-negate power, Dragunity can plow a few unproblematic dragon tuners into a negation nightmare.

Monsters

Monsters in the Dragunity deck are mostly utilized for 2 purposes: for Synchro summoning, and for getting monsters into the graveyard to be used every bit Synchro Summoning tuners.

  • x1 Mist Valley Babe Roc: Philharmonic starter. Used in conjunction with Dragunity Knight – Gae Dearg in guild to Link Summon into Romulus to commencement the main synchro combo of the deck.
  • x2 Dragunity Phalanx: This card is used as a tuner monster to summon many of the monsters in the extra deck.
  • x1 Amorphage Lechery: Used to lock the opponents field in conjunction with Amorphage Goliath.
  • x2 Dragunity Couse: Can exist counted as either a level two monster for normal Synchro Summons, or every bit a level 4 monster when summoning a Dragunity Monster.
  • x3 Dragunity Remus: Able to discard itself to find a Dragon Ravine in the deck, and then able to be summoned from the graveyard to be used as a tuner..
  • x1 Dragunity Dux: Playing this card as a normal summon can pull a Dragunity tuner from the GY to use for more Synchro Summoning.
  • x1 Blackwing – Zephyros the Cyclone: This carte when sent to the graveyard tin summon itself at some other fourth dimension to be used for Synchro Summon forage.
  • x3 Dragunity Senatus: Used for getting a Couse and a Phalanx both into the graveyard, this allows players to accept more leverage in later Synchro Summons.
  • x3 Dragunity Legatus: Able to be special summoned if a player controls a Dragunity monster or Dragon Ravine, this is a combo starter that can see big Synchro monsters in play without utilizing the players normal summon.
  • x1 Dragunity Arma Mystlainn: A big piece of the combo later summoning Romulus, this card should exist searched for if not already in the player's manus by Dragunity Glow.
  • x1 Dragunity Arma Leyvaten: This card tin and so freely summon itself and attach a tuner, allowing players to resume Synchro Summoning.
  • x1 Amorphage Goliath: A slap-up tech carte allowing players to banish Hieratic Seal of Heavenly Spheres to bounce an opponents monster back to their paw then have this immediately be summoned.
  • x2 World Legacy Guardragon Mardark: Utilized by special summoning to the field in order to weaken enemies monsters if necessary in order for the attackers to destroy them.
  • x1 Ruddy-Optics Darkness Metal Dragon: Part of the starting combo, subsequently Hieratic Dragon King of Atum is summoned, send Gae Dearg to the graveyard to summon this, and resummon Gae Dearg for more card searching in the deck.

Players need to be conscientious to Synchro Summon using the correct materials to make certain their of import tuners hiding in the back row aren't sent to the graveyard along with the tributed monsters they are fastened to.

Spells

The spells in a Dragunity deck are used for negating effects and besides for searching for cards within the deck.

  • x1 Monster Reborn: Generally used for irreplaceable dominate monsters, simply can likewise be used to pull tuners needed to complete Synchro Summoning combos.
  • x1 Terraforming: Utilized in guild to assist guarantee the player is able to go a Dragon Ravine in the starting manus.
  • x3 Dark Ruler No More: This makes it so that the opponent cannot activate monster effects that could otherwise prove troublesome for the combo. However, this does non prevent hand traps, or Spell and Trap cards on the field.
  • x3 Dragunity Glow: A swell card for searching for an integral combo piece, Dragunity Arma Mystlainn
  • x3 Pot of Prosperity: Used to assistance search the deck during brick hands or when needing a specific carte, this menu can aid in a compression.
  • x2 Dragunity Divine Lance: Able to protect Dragunity monsters from Trap effects, this is a great card that as well buffs the monster by thousand ATK. As a bonus, this bill of fare can summon a tuner from the deck to the Spell and Trap Zone. Tin also help in a pinch with a Dux/Lance combo in an otherwise bricky hand.
  • x3 Dragon Ravine: Used for searching the deck for the tuners and dragons that players demand for the philharmonic.
  • x1 Chosen by the Grave: A great spell that is used to disrupt role player's cards that apply furnishings from the graveyard, which in the electric current meta is a lot of things. Can be extremely disruptive to i of the most popular meta decks currently, Eldlich the Gilded Lord.

Everything in this deck boils downwardly to specific combos, and this deck ensures that players are able to get the key pieces consistently. The spells are more often than not used during the player'southward turn when summoning just a few of them, notably Chosen past the Grave and Night Ruler No More can be used to disrupt any plans the opponent may accept had.

Extra Deck

The Extra Deck of a Dragunity deck is used for the big boss monsters that cause all the negation effects much to the opponent's dismay.

  • x1 Dragunity Knight – Gae Dearg: I of the most important pieces of the deck. Used to search for combo pieces such as Mist Valley Babe Roc, and Blackwing – Zephyros the Whirlwind and even tuners such as Dragunity Phalanx and Dragunity Couse.
  • x1 Dragunity Knight – Vajarayana: Tin be used when players get stuck and need to exercise "step up" Synchro summoning, i.due east. summoning a level half dozen Synchro, and and so attaching a Dragunity Phalanx to then Synchro in a level 8 Synchro, such as Barcha.
  • x1 Dragunity Knight – Luin: Another menu that tin can exist used for stepping up the Synchro summons, information technology comes with the added bonus of buffing one of your other Dragunity cards by 1000 ATK or DEF when it hits the graveyard.
  • x1 Dragunity Knight – Barcha: Depending on how the players board looks when this is summoned, this one carte can get all of the tuners needed to complete all the necessary summons for a histrion.
  • x1 Crystal Wing Synchro Dragon: One of the cards a player aims to summon on turn one, this card allows the player to take admission to a negate quick result. This card is able to nullify an opponent's monster effect once per turn merely by existence on the board.
  • x1 Borreload Cruel Dragon: Another neat card that has the ability to nullify card furnishings, the good thing nigh Borreload is it also has the ability to negate spells.
  • x1 Dragunity Knight Ascalon: Able to banish multiple monsters from the opponents side of the field by banishing Dragunity monsters in the graveyard.
  • x1 Dragunity Knight – Areadbhair: A menu that is able to negate monster effects past banishing Dragunity monsters from the players graveyard. Used in conjunction with Borreload Brutal Dragon and Crystal Wing Synchro Dragon for an extremely disruptive experience.
  • x1 Hieratic Dragon Rex of Atum: This allows players to discard Gae Dearg every bit synchro textile to summon Cherry-Eyes Darkness Metal Dragon and re-summon Gae Dearg for more bill of fare searching in the deck.
  • x1 Guardragon Pisty: Used to recover cards that are in the graveyard afterwards having another Link monster in play.
  • x1 Hieratic Seal of the Heavenly Spheres: By sacrificing itself, information technology is able to bounce a card dorsum to the opponents hand, and simultaneously summon a monster from the deck to the field.
  • x1 Crystron Halqfibrax: Used in some niche plays to Synchro Summon monsters. This card generally doesn't become utilized as well frequently simply does come up in handy.
  • x1 Dragunity Knight Romulus: A key component in starting the chief combo of this deck. Used to search for Dragunity Glow. If Dragunity Glow is already in a players hand they should search for Divine Lance. This will allow players to become some other tuner from a monster to make even more than Synchro Summons.
  • x1 Triple Outburst Dragon: A good Link Summon able to negate the effect of Spell and Trap cards during the battle phase.
  • x1 Darkness Metal, The Dragon of Nighttime Steel: Can come in handy to return monsters of a sure level back to your field in order to Synchro Summon other monsters.

Dragunity decks excel in quickly synchro summoning multiple strong boss monsters in a single plow that can make things quite a headache for opponents. They tin be used to only negate spells and monster effects, or to completely remove monsters in play. Dragunity is a stiff deck that when played correctly can help a role player climb the ladder of ranked matches.